Dark Souls Review
A beautiful yet dreary experience that is most memorable thanks to its difficulty
Posted by Tom McGhin (ValTine) on Oct 21, 2011 - 12:06am EST (Oct 21, 2011 00:06)
Dark Souls, developed by From Software and published by Namco Bandai, is the spiritual successor to 2009 sleeper hit Demon’s Souls. Like its predecessor, Dark Souls is a challenging experience that rewards patience as well as trial and error to complete. It also boasts gameplay changes and a multiplatform international release. Unfortunately the experience is marred by an inferior online component than Demon’s Souls, as well as frame rate issues. Even with these problems though, it is an adventure worth undertaking just prepare to die a lot.
Dark Souls weaves an interesting tale that is told passively rather than through cut scenes and exposition. The story starts with a land of nothingness ruled over by all powerful dragons. Out of the nothingness fire sprang up and from this eternal flame four powerful souls were born. Four beings collected these souls and defeated the dragons ushering in the era of fire. This era was not to last and the fire diminished and a mysterious undead plague broke out throughout the land. You, as the chosen undead must end this plague and usher in a new era. This recap is about all the story you get with Dark Souls, and is told in the opening cut scene. Instead the player has to read item descriptions and talk to NPCs multiple times as well as with different items in their possession to uncover the secrets of this game’s narrative. Even with these tidbits of information a lot of the story is still up to interpretation allowing different perspectives depending on the player. Dark Souls’ story is an interesting one just be prepared to work for the tale rather than sit back and take it in directly.
The meat of the Dark Souls’ experience is through its engaging gameplay and customization. The player is given the option of creating their character to their liking through customization, class section, and choice of a starting item. Your character then levels up through the use of the end game currency, souls, and allocated various stat points. This allows you to mold your character into anything you want; ranging from a fire throwing knight to a magical enchanted archer. There is also a robust weapon creation system that allows you to enhance most weapons to synergize with your character. Weapons also have differing move pools and swing speeds that allow you to choose, which weapon fits your play style the best. All this allows a great deal of customization as no build is the best and it really allows you to create a character that fits how you play. Dark Souls’ also has a great deal of replay value. There are multiple endings and a new game plus mode that allow you to play through the game again with all your armor and equipment, but with significantly stronger opponents.
The core gameplay component of Dark Souls is the battle system and exploration. Combat system rewards patience and careful timing to succeed. Dark Souls’ is not a button masher first and foremost. The character has a stamina bar that depletes when they block, roll, dodge, or attack. Once your stamina is depleted you are open to attack, which leads to certain death. This gauge refills slowly when blocking or fast when standing or moving normally. This adds a great deal of depth to fighting as you can’t just block every attack or roll around forever; you also have to be wary on when to attack as it can leave you defenseless. You are also able to parry and back stab an opponent, which rewards precision and timing. All of these actions are smooth and responsive, resulting in a very polished fighting system. Dark Souls’ also rewards exploration with hidden items and souls. Many deaths will not only result in from monster encounters, but also environmental deaths as the terrain can be just as difficult to surmount as a wave of enemies. Falling boulders, fire breathing dragons, invisible walkways, and narrow bridges are only a handful of environmental challenges you may experience. Some of these traps are impossible to foresee so trial and error does play a major factor. All these components mold together to create a punishing video game where deaths range from being slaughtered by zombies to being hit by giant boulders.