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Halo Reach Review


A culmination of the Halo experience packed into one game

Posted by Paul Yoder (cove) on Sep 28, 2010 - 1:34pm EST (Sep 28, 2010 13:34)

With a series that has sold over 20 million copies of Halo games, one wouldn’t suspect anything less than a “grade A” game for this final installment from Bungie to the Halo franchise. For most of the ride, we’ve followed the silent, battle-hardened Spartan, Master Chief. In the Halo games, other Spartans are sparsely seen or talked about. Halo: Reach sheds some light on the Spartan culture and why Master Chief is seemingly the only Spartan throughout the series.
 
Halo: Reach focuses on events leading up to the first Halo game, Halo: Combat Evolved. The story follows an elite squad of Spartan soldiers known as Noble Team and you play as the sixth, and newest, member of that team. The alien intruders, known as the Covenant, have infiltrated and begun attacking a human-claimed world called Reach. Noble Team heads up multiple high priority missions attempting to stint the Covenant’s onslaught.
 
haloreach
 
Throughout most of the campaign levels, you (playing as Noble Team’s number six) run from point “A” to point “B” through hordes of enemy crossfire, constantly backing up your team with return fire. There is very little down time in the campaign mode which means your trigger finger’s lust for battle is constantly being fed.
 
Those who have played, and loved, each of the Halo games will undoubtedly feel a constant pang of nostalgia while playing through Reach since Bungie has reported that this is the closing game for the Halo series. If you haven’t played a Halo title before, you’ll not be left out of Reach’s storyline since this is a prequel to the series.
 
The campaign mode is quite the shuffle from previous Halo games as you’ll be hesitant to select the “Legendary” difficulty mode every time. Bungie has improved the enemy’s AI and instead of just making the enemies have more health or tougher shields, they predict flight paths of slower moving projectiles (like rockets and grenades) and are harder to hit. When switching from Halo 3 or Halo: ODST’s brute-filled enemyscape, it becomes all the more difficult when having to deal with “jumpy” Elites.
 
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#3 Oct 1, 2010 15:19:10 (Oct 1, 2010 15:19)

kamikaziechameleon
I am one of the few who didn't care for halo1, 2, or 3 They are had major issues and lacked originality. 
 
Halo 1, cool setting, the flood levels qualified as some of the worst game I've ever played.  MP was a breath of fresh air on console.
 
Halo 2: actually had a worse campaign.  Cortana was the only character that I cared to hear speak.  Weak weak weak.  MP was a huge improvement over the previous game in every way.
 
Halo 3 : I might have imagined things but that was about 90 percent the same story as halo 1, graphics looked just as bad as halo 2 but resed up so basically halo 2 on pc.  Still had flood and their levels are annoyingly tedious and boring and take up to much of the game.  Again they try to play up the relevance of irrelevent characters ultimately cortana is the only one who carries any weight.  MP was a unbalanced unpolished mess with a mix of genious levels and horrible levels.  At this point P2P was not improved in a way that made it compete feasibly with what dedicated servers had to offer so that stunk.  the net code was a  joke.  The only thinkg that I enjoyed was 4 player co-op but I think you can enjoy sitting in a room doing nothing long as you have company so this is a irrelevant point.
 
ODST:  Wait this isn't a halo game.  it has a thoughtful well presented story that you actually think about!?  I bought this for fire fight and was blown absolutely blown away by the campaign.  The pacing was so brilliant.  the music was wonderful.  It didnt have the issue with character that halos usually have.  I couldn't find a single issue with this game besides the dated but well utilized visuals.  Fire fight is the best of breed when it comes to horde type co-op games on console, all the console competiton suffers major polish issues.
 
REACH : There are things in here that make for a truelly artful game.  While there are moments of attrocious dialogue the voice work always excells even in the face of cliche`.  Gameplay is diverse and well paced.  The new game additions of armor powers feels right.  Weapons are more fun to use etc.....  The competitive MP has the same issues as halo 3 save for better net code.  All the co-op was awesome.  The matchmaking options for reach vs are very week.  all to often I just want to play standard DM but get a moded out version of it.   At the core this MP is a more polished version of what you see in halo3 but with 50 percent of the issues and a few new ones.
 
even with vs being a throw away(sorry BC2 raised the bar ) the co-op and story elements here are phenominal.  ODST and REACH aren't just the best halo games but they are for the first time in the series history actually good games comparable to pc offering in that space.
 
#2 Sep 28, 2010 22:52:33 (Sep 28, 2010 22:52)

Kain637
The daily challenges are certainly giving me an incentive to play this game as often as I can.
#1 Sep 28, 2010 18:35:36 (Sep 28, 2010 18:35)

wildkatana
I am really impressed with Reach, it is head and shoulders above the other Halo games, which is hard to do.
Halo Reach images

Halo Reach images

Halo Reach images

Halo Reach images

SpectralShock - 2 days ago
Xbox One!
nutcrackr - 13 days ago
Xbox: Call of Duty edition
SpectralShock - 15 days ago
Only two weeks until we know
nutcrackr - 28 days ago
Kinect 2.0: Xbox edition
with_teeth26 - 29 days ago
Xbox Infinity *cough*
FiverBeyond - 29 days ago
Anybody taking bets on the name of the next Xbox?
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Halo: Reach
Halo: Reach box art
Platform:
Xbox 360

Our Score
User Score
84
Great
NR
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Game Ranking
Halo: Reach is ranked #154 out of 564 total games.


154. Halo: Reach
Xbox 360

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Halo: Reach
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