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F.E.A.R. 2: Project Origin Review

Still FEAR at the core but without the scare factor or punch of the original.

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F.E.A.R. 2 is a decent shooter, unfortunately not quite as good as the original. Certainly it does some things a little better, and in many cases it’s simply a refinement of the existing formula but it needed to do more to have the same impact as the original. The combat and the AI are both fairly good but there simply aren’t enough shocks or psychological scares for it to uphold the F.E.A.R. name. Overall the pacing is good and at times excellent but the game is too short for a predominately single player title coming in at about six hours, one less than the original.

F.E.A.R. 2: Project Origin

One of the biggest areas of improvement for F.E.A.R. 2 over the original is the open level design, even early on there will be many side rooms and alternate ways to circle around or approach enemies positioned further on. Some of these rooms will contain goodies or extra intelligence that may reveal more about past or future events, others may contain additional yet brief scares. Thankfully the enemy AI uses these as well, coming at you from behind or ducking in and back out of these side rooms. The levels themselves are also more detailed, with more objects and architectural features. They don’t seem to have a big impact on the combat, although you and the AI can tip over cover, the world doesn’t feel as crowded as perhaps it should when in combat, possibly because the actual combat sequences are generally short and don’t persist in one room for long enough. Links across levels present more detail, for example a plane that is seen crashing early on will be in one of the next levels which helps keep the levels within some real environment rather than just producing individual level one after another.

The Artificial Intelligence is still very capable, in particular the combination of animation and AI routines works quite well. Replica soldiers will duck under pipes and limp around behind cover, they do appear more patient waiting for you to make a move than risking an assault. Thankfully they will continue with their catchphrases when you engage slow motion “he’s too fast” or “that’s impossible” help make some of the action a little more fun. They do not appear to talk to each other as much as the original which makes the combat a bit less interesting. One perceivable negative for the AI is that on Normal the game is far too easy, even attempting to go out from cover against multiple enemies usually results in little more than a scratch especially with slow-motion at your disposal. A few times I turned around to face a replica soldier with a shotgun at my back, which would have easily spelled death if the original’s difficulty was used. I think I died more from environment traps like electricity and fire than in any complex combat situations.

F.E.A.R. 2: Project Origin

In terms of gameplay the weapons are adequate but I think they needed more work in terms of balance. The assault rifle is incredibly good at long and short ranges and there was an excessive amount of ammo for it which means even if you don’t like it you’ll probably use it a lot anyway. The other weapons seemed to lack some real punch in general situations. The sniper rifle perhaps the exception, although it’s long reload time became a nuisance it still punches through guys with ease, effectively replacing the particle cannon. Of course the gore is well and truly back, enemies still explode into mists of blood, they lose limbs and torso sections depending on the ordinance used, again more gore could have been reserved for scare sections in order to mess with the player’s minds. The scare sections themselves are leapfrogged a little too obviously between action segments which again reduces the scare factor. Add this with the easy nature of the game and it loses much of the tension of the first. I think nearly every ladder I descended down in the last half of the game I was praying for them to surprise me with a F.E.A.R. 1 like scare, only to be disappointed. Even the “ghost” type enemies pale in comparison to the original onslaught. The scariest parts for me were during the first few levels with some very basic scares that weren’t really used at all during the later parts.

The game is a visually polished version of the original. It does feature many more effects that distort the screen and in some cases they cover the action a too much while you wait for it to clear so you can see. Sound wise the game does a pretty good job; the character audio is clear and sharp. Characters near you will switch from directional audio when you face them to earpiece audio when you are facing away from them. The ambient sound scapes improve the audio throughout. Music is very similar to the original but in some situations poor choices of music bring down an otherwise high action section; the spooky type music is also much lighter. Some of the later enemies do some wall walking and the implementation of this is fairly well done, they will move a considerable distance before falling to the ground and attacking you although there may be some fuzzy invincibility when midway through some animations.

F.E.A.R. 2: Project Origin

The game features very little backtracking but it does still get a bit predictable, this in part is due to the music and level design, combined with the auto save feature. In slow motion the enemies will be shaded a distinct bluish tinge, perhaps added because the enemy forces do blend in much more with the background than the original. Power armour “mechs” are drivable in a few sections of the game, both are fairly linear and ordinary experiences, thankfully they are extremely short and serve really only to break up the normal ground combat rather than being features onto themselves. The game is also predominately played by yourself, although you have a squad you keep into contact with they’ll usually be cut off from you or take another route, meeting with you at key points for brief combat situations. Some of these situations involve using an APC mounted weapon to point and shoot enemies, if anything it shows how many times the replica soldiers burst into blood mist. The last APC battle features a generic character spurting off some tiresome and mood killing one-liners, although the sequence needed an overhaul anyway.

Multiplayer seems to have been given some more attention, a map is shown in a small section on your HUD, enemies who fire are highlighted on this map for quicker encounters. There are a few default classes that carry different load outs along with different armour ratings. The actual netcode is fairly good because you’ll generally have a smooth experience even with quite a bit of lag and it does have a server browser that is a bit clumsy but functional. The multiplayer still feels very sterile and lacks that real fun element multiplayer games need. The maps are a mix of new and existing retweaked single player sections. Unfortunately word is that no dedicated servers are coming for PC and there will be no anti-cheat technology used at all, which makes the multiplayer component completely useless for virtually anybody looking to spend some time with it.

F.E.A.R. 2: Project Origin

The story of F.E.A.R. 2 is told simply via first person cut scenes and messages from your squad. The rest of the story occurs between the pages and pages of digital intelligence discs that are scattered around over the levels detailing character profiles and project information that will make some of the story outcomes fairly obvious and understandable. This is in opposition to the answering messages you found in the first game. If you go through at a normal pace it’s unlikely you will find all the extra information but most of the main story elements will be revealed. The game ends on a bit of a cliff-hanger – but again not quite as good as the original. Fans of the original will still appreciate the combat but will not see it exceeding the first game in most areas due to the rather formulaic nature and basic improvements over the original.

Our ratings for F.E.A.R. 2: Project Origin on PC out of 100 (Ratings FAQ)
Presentation
70
Game looks pretty good, but not much better than the original game. A lot more effects but a lot less effective scares.
Gameplay
72
Not much has changed in the gameplay department either. It's now a very easy game that is fairly predictable. The levels are more open than the first game.
Single Player
74
The story isn't bad, and the ending is pretty good although not as shocking as the first game. Story elements are randomly placed in data cubes around levels for the curious.
Multiplayer
68
The multiplayer is fairly basic, more work has gone into it compared to the original but nothing much that will keep you entertained for more than a few hours before you go play something more engaging
Performance
(Show PC Specs)
CPU: AMD Athlon AM2 5600+ @ 2.9GHz
GPU: Powercolor Radeon x2900xt 512MB
RAM: 4GB DDR2
OS: Windows Vista 32-bit
PC Specs

81
Game runs really well, again this is because graphically it's not a huge leap over the first game
Overall
71
FEAR 2 is much like a copy of the first game but it fails to live up to expectations when it comes to the scares and challenge of the original
Comments
F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin box art Platform:
PC
Our Review of F.E.A.R. 2: Project Origin
71%
Good
The Verdict:
Game Ranking
F.E.A.R. 2: Project Origin is ranked #1121 out of 1970 total reviewed games. It is ranked #54 out of 63 games reviewed in 2009.
1120. The Cub
PC
1121. F.E.A.R. 2: Project Origin
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Screenshots

F.E.A.R. 2: Project Origin
17 images added Aug 10, 2009 05:57
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