RSS Feeds NGN on Facebook NGN on Twitter NGN on YouTube
Welcome, Guest. Login | Register | PW? ]
Header logo

GDC Canada 2010: Day 1


The feedback on the day's events

Posted by Alex V (SpectralShock) on May 7, 2010 - 12:53am EST (May 7, 2010 00:53)

GDC Canada officially kicked off in Vancouver, returning for the second year. The show’s focus this year, according to the organizers, was on providing developers with tips and tools to develop successful franchises for consoles, IPhone, and mobile games. The show floor ran for a full 8 hours today, with over 15 sessions also taking place during the day. I got a chance to check out some of these sessions, as well as chat with the developers on the show floor.
 
The first lecture of the day was hosted by Christopher Stott, a software engineer at EA Blackbox. The session, entitled “Building Game UI with Webkit” was focused on introducing the Webkit and how it was used in Skate 3. The Webkit itself is a software tool that is commonly used in popular browsers such as Google Chrome, and in popular tech like the IPhone. However, EA was the first to implement and adapt the Webkit to the consoles, allowing the developers to treat Skate’s interactive user menus as if they were web pages, allowing for increased productivity and flexibility. Using the Webkit increased speed and ease of updating content and promoting features to the players, as if they are viewing an interactive web page. The developers took no chances with this implementation, so there is still a lot of potential in the future to optimize and enhance the Webkit for video games.
 
screenshot
 
Zach walks through his take on fantasy voices
 
After a quick break and a few quick meetings with the many aspiring students and developers at the conference, I continued on to the next lecture, “Character Voices”. The talk was hosted by Zach Hanks, a talented voice actor who appeared in a wide variety of titles such as STALKER, Dawn of War 2, Company of Heroes, Brutal Legend and many more. Now, Zach owns a voice talent company Soundawg, which helps developers seek out actors that are right for the role in their games. Zach’s lecture was easily the most entertaining one of the day, and contained many interesting and applicable tales from the world of voice acting. The three phases of voice acting were discussed, which were Conceptualization, Casting and Session. Interesting topics were presented by Zach, such as the idea of a Vocal point of reference. The consumers already have expectations how various language dialects and accents should sound, because they hear it every day in the media and movies. These accents may not be realistic or factual, but they are recognizable by the audience, and so the voice actors must present the accents that their listeners can recognize. If an actor attempts to do a realistic accent, which may differ from what the media has portrayed that accent to be, the audience will assume that the voice actor was doing poorly and become extracted from the game experience. It was noted by Zach that the best practice is to hire native speakers for English language dialects, as opposed to foreign dialects. Zach’s presentation was very enjoyable due to its casual atmosphere and the many impressions that he was able to do for the audience to really showcase his abilities.
 
For the next few afternoon hours, I decided to go down to the show floor and meet some of the companies presenting. The folks from Blue Castle Games were showcasing their latest work, the upcoming zombie action game Dead Rising 2. The company took on the sequel with Capcom, and the game looks like a ton of fun judging by the trailers being shown. Little airplane models were given away as part of the swag, though they had to be put together out of the box. Across the floor, Sony has setup four PS3s running Mod Nation Racers. The racing title is complete, and is arriving in stores at the end of the month. I was invited to the Press event for the game a day earlier, so look to our Preview next week.

Interaction
Share
Comments
blog comments powered by Disqus
Post Comment
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?
#1 May 7, 2010 03:39:55 (May 7, 2010 03:39)

nutcrackr
Sounds interesting, certainly we can see developers move away from the 15 hour long games and provide a multiplayer atternative instead. I do sometimes want to play a long single player game and some games don't translate to mp too well.
SpectralShock - 7 days ago
Next up, the big show - E3 in June!
SpectralShock - 13 days ago
PAX East this weekend
Captain_Mark87 - 38 days ago
Titanfall has eaten all my spare time!!!
SpectralShock - 48 days ago
Lots of reviews coming this and next week!
with_teeth26 - 53 days ago
The first great challenge of Dark Souls 2 is determining the PC release date
Captain_Mark87 - 61 days ago
Titanfall was super fun. Strider review coming at you soon.
NEW SHOUT
You must login to post in the shoutbox.
Most viewed this Month

Yaiba: Ninja Gaiden Z Review
Posted 25 days ago by SpectralShock

Metal Gear Solid V: Ground Zeroe...
Posted 22 days ago by Al-man

Infamous: Second Son Review
Posted 21 days ago by SpectralShock

Ether One Review
Posted 19 days ago by Quill

Deus Ex: The Fall Review
Posted 29 days ago by Quill

Kinect Sports Rivals Review
Posted 16 days ago by SpectralShock

Wolfenstein: The New Order Previ...
Posted 6 days ago by joshywa

Strike Suit Zero Review
Posted 15 days ago by Captain_Mark87

Invizimals: The Lost Kingdom Review
Posted 13 days ago by bggriffiths7
Last 3 Months Platform
X360
1. Dragon Ball Z: Battle ...
Type: Review
Author: Captain_Mark87

X360
2. Child of Light Preview...
Preview


X360
4. Fable Anniversary Review
Review



X360
7. South Park: The Stick ...
Review

PC
8. Thief Review
Review


PC
10. The Elder Scrolls Onli...
Preview
Latest Comments
Dragon Age:...
Apr 23, 2014 by JamesJay
Same day as Shadow of Mordor and...
JamesJay

Dragon Age:...
Apr 23, 2014 by Jannz
cautious optimism
Jannz

PS4 system software...
Apr 20, 2014 by Kaylo
Cant wait! hopefully it also...
Kaylo

Photo mode added to...
Apr 17, 2014 by Manny
good on them to make so many...
Manny

Watch Dogs - PC...
Apr 16, 2014 by JamesJay
Hopefully its well...
JamesJay

Advertisement ▼
pfooter
Advertisement ▼