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My PSN ID is: Dragowarrour
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o hai
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good stalker deal on steam!
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MASS EFFECT 2 REVIEW
Improved combat, sped up pacing and pared-down role playing elements make Mass Effect 2 a Sci-fi epic for the masses

Posted by with_teeth26 on Feb 6, 2010 17:36 (208 days ago)

These days it seems that an overwhelming number of major releases are, in one way or another, sequels. Most fit neatly into a pre-established IP, but rarely provide a direct continuation of the events of previous games in the series. Not only does Mass Effect 2 break this trend by providing a direct continuation of the events of Mass Effect 1, it takes it one step further by allowing the specific actions you took in first game to affect the way things play out in the second. Mass Effect 2 is the first game to allow you to carry over your save games, and at the same time decisions from the first game, into the sequel, creating an experience which will in all likelihood by a bit different for everyone.
 

Talking to your crew is often rewarding - occasionally hilarious
 
This carrying-over of save games is by itself a great feature, but does not really affect how good Mass Effect 2 is quality wise. Luckily Bioware saw to it that pretty much all the major problems of the excellent but flawed original were dealt with – fixed, overhauled or removed completely. As a result, Mass Effect 2 feels very different from the original, the pacing has been jacked up, the combat feels like it belongs in a high quality third-person shooter, and the epic overarching story of Mass Effect 1 has been superseded by a dark, gritty character driven tale that is very enjoyable in its own way. It doesn’t feel like the epic space opera we saw two years ago, but rather a deep, well paced and polished third person shooter with some role playing elements which enhance the experience. Mass Effect 2 is not, nor is it trying to be, a traditional RPG like Dragon Age, and making this realization is imperative if you want to enjoy this game to its full potential. ME 2 is a shooter first and foremost, and a Role-Playing game second.

Thankfully, Mass Effect 2 works very well as a shooter. While the cover system, basic squad commands and pause menu remain basically the same as those found in Mass Effect 1, the actual gunplay and enemy a.i. is much better. The gunplay in particular feels much closer to what you would find in a third person shooter like Gears of War, recoil, damage, and accuracy and range all need to be taken into account when firing a weapon. The overheating system found in ME 1 has been replaced with a more conventional ammunition or ‘thermal clip’ system, where enemies drop ammo after they are killed. You also have the opportunity to mod your ammo, depending on what type of enemy you are fighting. You no longer get experience for killing enemies, which some may dislike, but once you get used to the new system its works very well.


Subject Zero is as crazy as she looks
 
One of the biggest problems with the original Mass Effect’s combat was the friendly and enemy artificial intelligence. One of the bugs from Mass Effect 1 that is still present in the sequel is the path finding issues of your squad mates. They will occasionally walk into the open during a firefight, or climb on top of cover instead of hiding behind it. Luckily the enemy A.I. has been mostly fixed – in the original game, most baddies would simply charge at you, making combat often confusing and frustrating. Your opponents still aren’t the brightest, but they are much less problematic this time around, they will use cover and try to flank you, which make the shootouts much more enjoyable. There are still a few enemies that try to advance on you, but this is not a bad thing since it forces you to change your tactics – and the combat is much more tactical. Your powers are much more useful this time around and have more clearly defined effects – some are good against armour, some against shields, some only work against organic enemies – you have to change the way you play depending on which class you are, which abilities your squad mates have, and which enemies you are fighting.

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#7 Feb 9, 2010 18:20:00 (205 days ago)

sirdesmond
Truthfully as much of a frustration as the controls on the MAKO were in ME1, I really miss the ability to actively explore the different planets. I had a ton of fun experiencing the mystery of searching planets for minerals, crash debris, or hidden outposts.
#6 Feb 8, 2010 21:13:16 (206 days ago)

nutcrackr
Every story quest and squad member find and loyalty quest were great. So I think you definitely did get more good quests in ME2. Pretty much the rest of the quests were pretty poor. I guess its whether you consider the squad member quests side quests or not. They are integral to the game and story - but not required.
 
#5 Feb 8, 2010 20:24:26 (206 days ago)

with_teeth26
 @ all who think the side quests are better in ME 1: Consider this, ME 1 had about 12 hours of quests that were actually carefully scripted and put together. There were some cool side quests at The Citadel, but other than that the vast majority were cut and paste side quests that had you going to the same outpost on some random planet. There were a few exceptions, but most of them were pretty bad.
 
ME 2 had around 20 hours of quality, scripted quests, and while those side quests other than the loyalty ones were no better, if not worse, than those in ME 1, there were more of the high caliber side quests in ME 2. 
 
 
#4 Feb 8, 2010 15:58:35 (206 days ago)

kamikaziechameleon
Two biggest complaints though are the implimentation of romance, its to identical to the first game.  And that mind numbing mining game.
#3 Feb 8, 2010 15:55:56 (206 days ago)

kamikaziechameleon
 Yeah I felt the game was great at telling story, but the story this time around wasn't as creative or surprising.  They pretty much tell you what will happen in the first hour of the game.  The marketing removed every cool moment or suprise from the game, you see every squad member in the prerelease trailors and have their motives spelled out for you.
Great game overall.
#2 Feb 8, 2010 00:05:20 (207 days ago)

The_PC_Gamer
I sorta agree, I think the side missions in the original were at least less predictable - you didn't know where you'd find one. In ME2 you already know each squad member has a side mission you must complete to earn their trust, sorta takes any anticipation out of me.
#1 Feb 7, 2010 10:40:22 (208 days ago)

DoomGiverIV
I have to say this is a pretty spot on review. Really the only thing i would disagree with is your comment about the side quests. Excluding the ones for your teammates i felt the side quests in ME2 were not as good as ME1 but this is a minor complaint since let's be honest in both games it's really about the main story and interacting with its characters.
Mass Effect 2
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PC


ESRB - Mature 17+: Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
Our Score
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85
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Our editors have ranked Mass Effect 2 18 out of 687 total games.

17. Flower
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