Resistance 2 Review![]() Posted by Alex V (SpectralShock) on Dec 30, 2009 - 1:24am EST (Dec 30, 2009 01:24) |
Resistance 2 is a sci-fi first person shooter developed by Insomniac Games, and is a follow-up to Resistance: Fall of Man. This review may contain many references to the original game’s plot and characters, so it is advisable that you’ve played through the original game before taking on the sequel. Resistance 2 does not offer much setup or explanation for any new players, jumping right into the action of where the first game left off. The setting is still an alternate version of the 1950s with the Chimera virus spreading around the globe, finally making its way across the ocean to North America, though not yet completely taking over. Resistance 2 is a very true to its nature sequel, taking all the elements from the previous game and attempting to improve on them, while adding new enemies, locations and improved visuals. As far as sequels go, it is a fan’s dream for so many little tweaks and changes to be implemented in the next game, but unfortunately it is not all for the better. On paper, Resistance 2 really shines as a sequel to a fun but somewhat linear shooter – yet on its own, it is still a title troubled by various gameplay annoyances that keep it from becoming a must-own title.
After destroying the Central Chimera Tower in London in Fall of Man, Nathan Hale is extracted by Black Ops soldiers. When they arrive at the destination base in Iceland, they find it under attack by Chimera forces. Their VTOL is shot down by a Chimera Goliath and only Hale and Major Richard Blake survive. As the two make their way to safety, they encounter and unknowingly unleash Daedalus, an incredibly powerful Chimeran creature that is apparently controlling the Chimera. Hale and Blake run across a Russian scientist Malikov, and are able to safely extract him to America. At this point the player finds out about the Sentinels, others like yourself who have been exposed to the Chimeran virus and who take regular injections of an antivirus to prevent them from transforming into one of the Chimeran creatures. Two years go by, and Hale rises through military ranks to become a leader of a special tactics squad that is trained to deal with the most severe Chimeran threats. He continues to take his daily medicine to keep the transformation under control, and things are going relatively well. However, at this point the Chimera launch their first full-scale attack on USA and Hale is called into action with his squad. The rest of the story focuses on various locations and threats that Hale neutralizes across the country, all building up to some huge set pieces and fun boss battles. Then there’s the subplot of Hale never having time to take his medication during the campaign which negatively affects his humanity as the virus takes over. Towards the end of the game, for better or for worse, things boil down to almost exactly the same formula as the original. There are even some extremely similar set pieces in terms of gameplay situations, which is nothing but disappointing. The story keeps progressing at a steady pace, much like the original, though one huge improvement is on how the game ends, which is a big step up from the first game. Overall though, the plot remains cliché and fairly thin.
|
![]() |
Comments | ![]() |





















