RSS Feeds NGN on Facebook NGN on Twitter NGN on YouTube
Welcome, Guest. Login | Register | PW? ]
Header logo

Mirror's Edge Review


Flashes of first-person platforming brilliance are overshadowed by generally frustrating trial-and-error game play.

Posted by Tim Reid (with_teeth26) on Dec 22, 2009 - 1:07am EST (Dec 22, 2009 01:07)

With so many games on the market these days, and with most of them crowded into a select few genres, developers are trying to find new and innovative ways to separate their products from the masses. The most common way in which developers do this is with various gimmicks, and while these ‘gimmicks’ can greatly add to an experience if properly implemented, like with the destruction physics in Red Faction Guerrilla, if not supported by solid game play and story foundations they will do nothing to save the game from mediocrity. Unfortunately, this is the case with Mirrors Edge. It is a game totally compromised of gimmicks held poorly together by a weak story and poorly explained setting. Some of these gimmicks are actually very interesting, and when they come together properly Mirrors Edge can be exhilarating and breath-taking, but most of the time it is simply frustrating and tedious.

Red = Good. White = Bad. Orange, green and Yellow = bright
 
The main selling point of Mirrors Edge is that it is a first-person platformer, something that hasn’t really been seen before, and for good reason; it is much harder to judge distance, speed and momentum from the first person view than it is in third person. Dice tries to mitigate this problem by providing a number of visual cues as to where you are supposed to go, the main one being that objects which are of interest to you, aka objects which you can use to progress through the level, glow a bright red. In theory, this should solve the problem of not knowing where you are supposed to go, but in reality this is not the case. Often the objects will remain their normal colour until you go right up to them, and this makes it very hard to know where you are supposed to be going at times. Nothing breaks the flow of free running like having to spend five minutes running around in a small area trying to find where you are supposed to go next, and how you are supposed to get there.
 
Another more extreme way of finding out where you are supposed to go is to press a button which will point Faith, the protagonist, in the direction of the place which you are supposed to get to. This function is useful at times, but often it shows you the long-term goal instead of the immediate one, and will point you at some object off in the distance without giving you any hints as to how you are supposed to get there. Usually this means taking blind leaps of faith (no pun intended) off buildings in attempts to progress through the level, which reduces much of the time spent playing Mirrors Edge to trial-and-error path-finding.
 
Interaction
Share
Comments
blog comments powered by Disqus
Post Comment
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?
#5 Dec 23, 2009 23:37:23 (Dec 23, 2009 23:37)

kamikaziechameleon
 I just love how this game has a look and feel all its own.  The input intensive platforming was refreshing after the assasins creed simplification struck most platformers.  I just love the colorful world and great music.  almost finished a second play through.
#4 Dec 23, 2009 16:17:32 (Dec 23, 2009 16:17)

with_teeth26
@sirdesmond - I agree completely, with a bit of tweaking and increased length DICE could make a sequel that improves on the first a lot. ME 1 was an interesting concept, but i think they needed to work on the fine tuning a bit more. 
#3 Dec 23, 2009 14:31:14 (Dec 23, 2009 14:31)

sirdesmond
+1
I loved this game and I really hope that a sequel is in the works because I feel like this game could get a treatment similiar to Assassin's Creed II with a second go-around, fixing a lot of the problems of the first (most notably the short length and frustrating combat).  The music, environments, and platforming was breathtaking.  I need to give it another play for sure.
#2 Dec 23, 2009 00:14:35 (Dec 23, 2009 00:14)

nutcrackr
+1
I never liked this game much. I thought a lot of the praise came to the game because it was a platformer with a first person perspective. Meh, looks nice and all but very short and left me unimpressed. Good review
#1 Dec 22, 2009 11:55:20 (Dec 22, 2009 11:55)

kamikaziechameleon
 love this game.
Mirror's Edge screenshots

Mirror's Edge screenshots

Mirror's Edge screenshots

Mirror's Edge screenshots

SpectralShock - 7 days ago
Next up, the big show - E3 in June!
SpectralShock - 13 days ago
PAX East this weekend
Captain_Mark87 - 38 days ago
Titanfall has eaten all my spare time!!!
SpectralShock - 48 days ago
Lots of reviews coming this and next week!
with_teeth26 - 53 days ago
The first great challenge of Dark Souls 2 is determining the PC release date
Captain_Mark87 - 61 days ago
Titanfall was super fun. Strider review coming at you soon.
NEW SHOUT
You must login to post in the shoutbox.
Mirror's Edge
Mirror's Edge box art
Platform:
PC

Our Score
We Said
71
Fair
"Flashes of first-person platforming brilliance are overshadowed by generally frustrating trial-and-error game play."
Game Ranking
Mirror's Edge is ranked #520 out of 708 total games.

519. Dark Void
PC

520. Mirror\'s Edge
PC

Screenshots All

Mirror\'s Edge
View all 19 screens in the gallery. Go »
Advertisement ▼
pfooter
Advertisement ▼