CALL OF DUTY: MODERN WARFARE 2 REVIEW![]() Posted by nutcrackr on Nov 21, 2009 16:37 (285 days ago) |
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On the PC side of things the multiplayer is left wanting in comparison to its predecessor. The shift to peer 2 peer hosting provides an inconsistent battlefield where you will have a bad hosts or spots of bad lag during otherwise lag free matches. That’s not to say it’s a horrible experience, more often than not the games go smoothly and pings are reasonable. This is mostly due to the impressive netcode that compensates well for lag.
However quickly revisiting COD 4 again will demonstrate the power the old game has over the new one. One example would be how you must wait possibly 30 seconds while the server migrates hosts after the host rage quits. Parts of the multiplayer have been removed and it no longer supports server mods. Missing is team auto-balance, and you can’t even switch teams should players leave, unforgiveable in any PC multiplayer game. You can’t vote for a map or mode change, there is also no text chat in the lobbies as opposed to the score card with text chat in COD 4.
There is no way to vote kick players and the game customisation is completely up to the host. There are some tweaks like no perks but you are at the mercy of the matchmaking because there are no filters aside from choosing a mode. The game seems to be designed around playing with groups of friends but many people on PC might rather hop into a random server. As quick as the “Find Game” button might be, it’s not really much of an improvement over a good server list with favourites, just less clicking. The implementation creates a game that Infinity Ward wanted everybody to play, which greatly limits potential tweaks.
Spec-ops mode doesn’t have text or voice chat so you are left to use Steam or other services. The lower player counts in multiplayer games had no negative impact, the modes, speed and maps are designed around this 6 vs 6 gameplay. I preferred lower player counts in COD 4 anyway as it made the game more focused. More players and it would become a spam fest with the standard sized maps. Even though I rarely use lean in games, a few times I tried to use lean only to be further disappointed. As good as the multiplayer can be on PC, basically identical to the console versions. It simply lacks options and is too inconsistent to be completely enjoyable. Even though the current player counts are quite high it is still a shadow of its predecessors.
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Dec 3, 2009 13:55:07 (274 days ago)







