RSSFollow us on twitterFollow on YouTube
Search
Welcome, Guest.
Please login or register.

Login | Register | PW? ]
Last Remnant Review
100% - 26 days ago

Last Remnant Review
100% - 29 days ago

Limbo Review
100% - 34 days ago

The Witcher 2 Previe...
100% - 47 days ago

Dante's Inferno Review
70% - 48 days ago
dementor338 - 5 days ago
My PSN ID is: Dragowarrour
The_PC_Gamer - 12 days ago
o hai
dementor338 - 12 days ago
Hello
nutcrackr - 14 days ago
good stalker deal on steam!
nutcrackr - 16 days ago
Yeah I'm waiting for footage or a trailer :P
with_teeth26 - 16 days ago
I thought it was already announced - the beta is supposed to ship with the new Medal of Honor.
NEW SHOUT
You must login to post in the shoutbox.
View All (250)
CALL OF DUTY: MODERN WARFARE 2 REVIEW
Short single player with good variety and quick missions, multiplayer is quite good but sadly limited on PC.

Posted by nutcrackr on Nov 21, 2009 16:37 (285 days ago)

On the PC side of things the multiplayer is left wanting in comparison to its predecessor. The shift to peer 2 peer hosting provides an inconsistent battlefield where you will have a bad hosts or spots of bad lag during otherwise lag free matches. That’s not to say it’s a horrible experience, more often than not the games go smoothly and pings are reasonable. This is mostly due to the impressive netcode that compensates well for lag.
 

Pings are now bars, hosts are obvious but connections can be good.
 
However quickly revisiting COD 4 again will demonstrate the power the old game has over the new one. One example would be how you must wait possibly 30 seconds while the server migrates hosts after the host rage quits. Parts of the multiplayer have been removed and it no longer supports server mods. Missing is team auto-balance, and you can’t even switch teams should players leave, unforgiveable in any PC multiplayer game. You can’t vote for a map or mode change, there is also no text chat in the lobbies as opposed to the score card with text chat in COD 4.
 
There is no way to vote kick players and the game customisation is completely up to the host. There are some tweaks like no perks but you are at the mercy of the matchmaking because there are no filters aside from choosing a mode. The game seems to be designed around playing with groups of friends but many people on PC might rather hop into a random server. As quick as the “Find Game” button might be, it’s not really much of an improvement over a good server list with favourites, just less clicking. The implementation creates a game that Infinity Ward wanted everybody to play, which greatly limits potential tweaks.
 

No filters, no server lists, just find me a game...soon please
 
Spec-ops mode doesn’t have text or voice chat so you are left to use Steam or other services. The lower player counts in multiplayer games had no negative impact, the modes, speed and maps are designed around this 6 vs 6 gameplay. I preferred lower player counts in COD 4 anyway as it made the game more focused. More players and it would become a spam fest with the standard sized maps. Even though I rarely use lean in games, a few times I tried to use lean only to be further disappointed. As good as the multiplayer can be on PC, basically identical to the console versions. It simply lacks options and is too inconsistent to be completely enjoyable. Even though the current player counts are quite high it is still a shadow of its predecessors.

 Our Rating for Call of Duty: Modern Warfare 2 Review
8.6
Presentation
Animation is still good but not as impressive as two years ago, graphically not a major improvement, more colour saturation and still looks best on PC
8.2
Gameplay
Single player has improved in terms of greatly limiting respawning enemies, guns handle much the same but your screen can jolt quite a bit on impact.
7.7
Single Player
Lots of mission variety, but still a very tightly controlled experience with very little room to move off the rails. Game is about 5 hours long without much replay value, highly scripted.
8.1
Multiplayer
Unfortunately not up to the standards set by Call of Duty 4, gameplay seems sound with some modest improvements and loads of unlocks but the experience is nowhere near as good on PC as it could be. Spec-ops extends the lifetime of the game.
8.5
Performance
Slight improvement in visuals but probably runs a little slower, a few crash problems in single player and some in multiplayer.
8.2
Overall
Let down by the inconsistent, stripped down multiplayer experience that held some really good promise. Single player is short with some interesting story twists.
Interaction
Rating:
Login to submit your vote!
Share
URL Snag
Comments
Post Comment
Comment Rules
  1. No advertisments, flooding or spamming
  2. All comments should be on topic
  3. Use proper language to express yourself: no cursing or swear words
You may not post comments as a guest. Please register or login to your account.
Username:
Password:
Create a new account?
Forgot your password?
#8 Dec 3, 2009 13:55:07 (274 days ago)

kamikaziechameleon
 Just comparing MW2 to the fastest DM game ever, UT.  UT being very competitively minded back when that mattered made people spawning invulnerable for a few secs, really changed the MP DM landscape.  Its just a step back i guess to have spawn killing be a problem again, it was something that previously people spamed forums about.  Maybe I'm hard on MW2 since it is considered in many circles as the end all be all of shooters and MP games, I like the game but it has some very apparent flaws throughout its design.  Maybe they though spawn kills & spawn in kills where a magnifiscent invention, but this really goes against the whole concept of the kill streak.  I also prefer objective based combat but I always like the UT DM, the DM in MW2 is fun for me, despite in my opinion to appear flawed on a very basic level.  I feel like without killstreaks they haven't improved the in game exprience for MP since COD 1.  
 
I've been spending alot of time in the game I'm just reaching a 3 star general.  The objective modes are not well realized, to often they drop a full player count into a tiny map creating a cluster F#@& not allot of fun.  I could even swallow their shtick about the matchmaking service if it did a better job of fitting player counts with suitable maps, but it doesn't, I've been dropped in 4 players on the largest map, not alot of fun if you didn't have a amazing sniper kit built.  Teams don't auto balance when players leave, and you can't select teams, etc....  I know some of this is retread from your review, sorry, I'm just ranting because I'm in what feels like a abusive relationship with this game and I can't leave till I'm reach the max level and fully realize the relationship for what it is.
#7 Dec 2, 2009 18:12:59 (274 days ago)

nutcrackr
Thanks guys. The multiplayer is really designed around high speed action. I suspect they may have even listed their goals as being able to engage in a fight very quickly after spawning to keep people interested. When you set it up that way even new players can get kills if an enemy spawns in front of them with their back turned..
 
For me after a few early rounds of Deathmatch modes I left it behind because it didn't seem strategic or intelligent enough. You spawn in, see the first guy, shoot him or die. Plus I prefer objective based mp anyway.
 
They did however introuduce a variety of modes that have different speeds, but that's not going to help people who like slower deathmatch modes, they pretty much miss out. I think you are one of the few annoyed by it because the expecation for MW2 is for this very quick engagement after spawning, either dying or killing.
#6 Dec 2, 2009 08:29:52 (275 days ago)

kamikaziechameleon
 @ nutcrackr
 
You are right, this is infinity ward 4th COD game and the second one where they actually cared about the multiplayer, and yet this problem has persisted, it has been made worse every iteration of the game since they decreased map size (and now player count)  every game until now.
 
If MP games in general don't suffer this problem, even deathmatch ones(UT), then how come I feel like the only one who is annoyed by it.  Kill streaks don't seem valid when they are achieved in such a way, same goes for dieing before getting one because of a spawn in kill.
 
Excellent review by the way.
 
On another note, I feel like kill streaks could really work into other games like battlefield perhaps, maybe not kill streaks, maybe you accumilate points for team stuff, capturing control points or healing or something then get to call the AC 130
 
@ sirdesmond
 
I also think this is one of the fairest reviews I've read ever regarding a  high profile launch.   I just feel like the spawn killing and general lack of MP gameplay polish and is overlooked because the leveling system in this game is more comprehensive than WOW.  This is a shooter, leveling is great, I love it.  I just would have liked for reviewers to talk about the actual multiplayer gameplay experience more.  There is more to MP that dedicated servers or not ya know.
#5 Nov 28, 2009 17:02:22 (278 days ago)

sirdesmond
I really liked this review.  It feels fair and gives MW2 credit where it is due without bowing down at the feet of Infinity Ward like so many of the reviews I've seen have.
#4 Nov 24, 2009 18:22:40 (282 days ago)

nutcrackr
I think even cod 4 had a lot of situations where you spawn behind or in front of enemies for cheap kills. Especially in deathmatch modes were you have a lot more kills and the maps can be deceptively small. It really doesn't take long to run across them when the game speed it so fast.
 
 
MW2 deathmatch modes highlight this probably even more. I don't think the maps are too bad, there are a few crap ones but you get that in any game.
#3 Nov 24, 2009 11:54:35 (283 days ago)

kamikaziechameleon
there is nothing like being one kill from a big kill streak to have a enemy spawn in the room with you and be killed before calling in the big one.  That isn't be being a bad player or anything, just getting robbed.
#2 Nov 24, 2009 11:53:05 (283 days ago)

kamikaziechameleon
 I also didn't care for the level design in non deathmatch modes, they feel very disorienting and A symetrical often but not in a good way for me Only HQ is any good but that is still a spawn kill fest.  While they seem designed for TDM or HQ.  I prefer the other modes of play except that the maps just don't feel good for them so ultimately i play TDM and spawn die.
#1 Nov 24, 2009 11:49:38 (283 days ago)

kamikaziechameleon
 I  had very mixed feelings about the game too.  One moment your in a very scripted visual feast on a snowmobile(high action not very real)  the next your in a air port shooting civilians not something that blends with the brukheimer production values of the rest of the game even if the level is interesting to you or not, it doesn't fit with the style of the rest of the game,
 
I felt like the online is two steps forward three back, partying up is great for groups of friends but if you want to have a user defined experience like all the great hardcore overgrown servers in the first you'll be left wanting.  Map rotation is horribly implimented since some maps are designed for no more than 4 players and yet get stuffed with the full 12 causing the major problem with basic deathmatch in MW2, spawn killing.
 
Every other online experience has resolved spawn killing(atleast on pc) Counter strike, Day of Defeat, TF2, L4D, Battlefield, Unreal Tournament, Fear, Enemy Territory, etc.  some how infinity ward thought they were above this causing for the regularly occuring experiences of enemies spawning right behind you, and you spawning right in front of enemies.  these kills don't ever feel good, it isn't player skill just being screwed by the Spawn AI.  It isn't unusual to be spawn killed 3-5 times in a row on fully populated maps.  This is without a AC 130 blowing up the map.  Deathstreaks are a great Idea but ultimately don't fix any of these problems they are like alcohol on a wound, it's still a open wound just cleaned up a little.
Call of Duty: Modern Warfare 2
Platform:
PC


ESRB - Mature 17+: Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
Our Score
User Score
82
Good
NR
vote now
Game Ranking
Our editors have ranked Call of Duty: Modern Warfare 2 80 out of 687 total games.

79. Trine
PC

80. Call of Duty: Modern Warfare 2
PC

81. Killzone 2
Playstation 3
Screenshots All

Call of Duty: Modern Warfare 2
View all 87 screens in the gallery. go »
Video All
Modern Warfare 2 - L...
Views: 281
Length: 1:32
Posted: 302 days ago

Call of Duty: Modern...
Views: 161
Length: 1:22
Posted: Aug 6, 2009 04:30

Modern Warfare 2 - I... HD
Views: 143
Length: 2:09
Posted: 333 days ago
Homesplit News split Articles split Forums split Games split Top 100 split Screenshots split Video split Windows split Playstation 3 split Xbox 360
rss News | Articles | Media | Video
logo
Affiliates: Four Story Gamer | GameStats | Goosterblog | Peter Ingham Blog

Popular: Guild Wars 2 | Gran Turismo 5 | StarCraft 2: Wings of Liberty | Crysis 2 | Half-Life 2: Episode Three | Mafia 2 | Portal 2 | Mafia 2 | Witcher 2 | Halo: Reach