CALL OF DUTY: MODERN WARFARE 2 REVIEW![]() Posted by nutcrackr on Nov 21, 2009 16:37 (285 days ago) |
Multiplayer consists of two main components, spec-ops (coop) and standard multiplayer. The multiplayer feels very similar Call of Duty 4, attributed to the modes, speed, unlocks and flow. There are some cosmetic and core gameplay changes. The biggest core change is the change to kill streaks, players can choose out of a long list of killstreaks to use. Included in this are the care packages which can be called in early on a streak. A care package will be dropped in via helicopter and give you access to much better powers but it’s also susceptible to being stolen by opponents or can be a signal for crafty players to get a cheap kill. The sheer number of killstreaks that are available is also telling of the gameplay. Deathmatch modes are complete spam fests of these killstreak rewards, constant care packages, predator missiles and airborne choppers create situations where you will be killed a lot from AI controlled devices. In some maps some killstreaks are hideously overpowered, like the choppers in open maps.
Deathmatch modes are unlocked to start with and serve to get the players into the action before they hit level 20 when all modes are unlocked. Domination matches turn down number of rewards being called in; here they are more enjoyable rewards where you can mostly focus on player versus player combat. Then there are modes like Search and Destroy in which the gameplay speed drops significantly, you’ll be going through levels slowly, crouched on the lookout for enemies probably with silencer attachments. There is a broad range of modes that cater to different game speeds, my preference was middle of the road where the game was still fast but killstreak rewards weren’t just being constantly called in.
There are cosmetic changes, far more challenges and title / emblem icons that again are unlocked through gameplay. These emblems are basically like an avatar of sorts that is displayed during the game when you die or spectate for example. Having all these weapon unlocks is quite good for progress but it seems to have put an even greater disparity between new players and long term gamers. Those with some of the better unlocks have a much better chance to win during combat. An example would be the bling perk letting you equip the still overpowered grenade launcher with another valuable attachment. The improvements don’t stop there, to keep you playing the weapons and attachments continually get better making some of the earlier player levels trivial.
Spec-ops are a series of cooperative missions with various objectives that include familiar maps from both MW2 and even COD 4. There is a gunship mission where your partner mounts the AC130 and reigns fire from above to cover you as you move through a short level. This was pretty fun but could have been greatly improved with some more objectives. There are assault missions to eliminate enemies in an area and there is even a modified sniper mission from COD 4 where you put on some ghillie suits and go for a crawl through the grass. Some of the challenges could have been completely thrown away because they didn’t offer any real replayability and are short or fairly ordinary. There are a few good missions, and on harder difficulties it can be quite good to go through them even multiple times. It’s also good to see some randomness to these missions so on replay they don’t become trivial. One mission featured a juggernaut enemy that appeared twice, however the time of his appearance changed on replay, introducing an uncertainty preventing too much rushing.
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Dec 3, 2009 13:55:07 (274 days ago)







