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My PSN ID is: Dragowarrour
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good stalker deal on steam!
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Yeah I'm waiting for footage or a trailer :P
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CALL OF DUTY: MODERN WARFARE 2 REVIEW
Short single player with good variety and quick missions, multiplayer is quite good but sadly limited on PC.

Posted by nutcrackr on Nov 21, 2009 16:37 (285 days ago)

Multiplayer consists of two main components, spec-ops (coop) and standard multiplayer. The multiplayer feels very similar Call of Duty 4, attributed to the modes, speed, unlocks and flow. There are some cosmetic and core gameplay changes. The biggest core change is the change to kill streaks, players can choose out of a long list of killstreaks to use. Included in this are the care packages which can be called in early on a streak. A care package will be dropped in via helicopter and give you access to much better powers but it’s also susceptible to being stolen by opponents or can be a signal for crafty players to get a cheap kill. The sheer number of killstreaks that are available is also telling of the gameplay. Deathmatch modes are complete spam fests of these killstreak rewards, constant care packages, predator missiles and airborne choppers create situations where you will be killed a lot from AI controlled devices. In some maps some killstreaks are hideously overpowered, like the choppers in open maps.


Loads of challenges to unlock, lots of blood too.
 
Deathmatch modes are unlocked to start with and serve to get the players into the action before they hit level 20 when all modes are unlocked. Domination matches turn down number of rewards being called in; here they are more enjoyable rewards where you can mostly focus on player versus player combat. Then there are modes like Search and Destroy in which the gameplay speed drops significantly, you’ll be going through levels slowly, crouched on the lookout for enemies probably with silencer attachments. There is a broad range of modes that cater to different game speeds, my preference was middle of the road where the game was still fast but killstreak rewards weren’t just being constantly called in.


Watch out for the conjoined twins on the left!.
 
There are cosmetic changes, far more challenges and title / emblem icons that again are unlocked through gameplay. These emblems are basically like an avatar of sorts that is displayed during the game when you die or spectate for example. Having all these weapon unlocks is quite good for progress but it seems to have put an even greater disparity between new players and long term gamers. Those with some of the better unlocks have a much better chance to win during combat. An example would be the bling perk letting you equip the still overpowered grenade launcher with another valuable attachment. The improvements don’t stop there, to keep you playing the weapons and attachments continually get better making some of the earlier player levels trivial.

Spec-ops are a series of cooperative missions with various objectives that include familiar maps from both MW2 and even COD 4. There is a gunship mission where your partner mounts the AC130 and reigns fire from above to cover you as you move through a short level. This was pretty fun but could have been greatly improved with some more objectives. There are assault missions to eliminate enemies in an area and there is even a modified sniper mission from COD 4 where you put on some ghillie suits and go for a crawl through the grass. Some of the challenges could have been completely thrown away because they didn’t offer any real replayability and are short or fairly ordinary. There are a few good missions, and on harder difficulties it can be quite good to go through them even multiple times. It’s also good to see some randomness to these missions so on replay they don’t become trivial. One mission featured a juggernaut enemy that appeared twice, however the time of his appearance changed on replay, introducing an uncertainty preventing too much rushing.
 

"You broke my nose"  

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#8 Dec 3, 2009 13:55:07 (274 days ago)

kamikaziechameleon
 Just comparing MW2 to the fastest DM game ever, UT.  UT being very competitively minded back when that mattered made people spawning invulnerable for a few secs, really changed the MP DM landscape.  Its just a step back i guess to have spawn killing be a problem again, it was something that previously people spamed forums about.  Maybe I'm hard on MW2 since it is considered in many circles as the end all be all of shooters and MP games, I like the game but it has some very apparent flaws throughout its design.  Maybe they though spawn kills & spawn in kills where a magnifiscent invention, but this really goes against the whole concept of the kill streak.  I also prefer objective based combat but I always like the UT DM, the DM in MW2 is fun for me, despite in my opinion to appear flawed on a very basic level.  I feel like without killstreaks they haven't improved the in game exprience for MP since COD 1.  
 
I've been spending alot of time in the game I'm just reaching a 3 star general.  The objective modes are not well realized, to often they drop a full player count into a tiny map creating a cluster F#@& not allot of fun.  I could even swallow their shtick about the matchmaking service if it did a better job of fitting player counts with suitable maps, but it doesn't, I've been dropped in 4 players on the largest map, not alot of fun if you didn't have a amazing sniper kit built.  Teams don't auto balance when players leave, and you can't select teams, etc....  I know some of this is retread from your review, sorry, I'm just ranting because I'm in what feels like a abusive relationship with this game and I can't leave till I'm reach the max level and fully realize the relationship for what it is.
#7 Dec 2, 2009 18:12:59 (274 days ago)

nutcrackr
Thanks guys. The multiplayer is really designed around high speed action. I suspect they may have even listed their goals as being able to engage in a fight very quickly after spawning to keep people interested. When you set it up that way even new players can get kills if an enemy spawns in front of them with their back turned..
 
For me after a few early rounds of Deathmatch modes I left it behind because it didn't seem strategic or intelligent enough. You spawn in, see the first guy, shoot him or die. Plus I prefer objective based mp anyway.
 
They did however introuduce a variety of modes that have different speeds, but that's not going to help people who like slower deathmatch modes, they pretty much miss out. I think you are one of the few annoyed by it because the expecation for MW2 is for this very quick engagement after spawning, either dying or killing.
#6 Dec 2, 2009 08:29:52 (275 days ago)

kamikaziechameleon
 @ nutcrackr
 
You are right, this is infinity ward 4th COD game and the second one where they actually cared about the multiplayer, and yet this problem has persisted, it has been made worse every iteration of the game since they decreased map size (and now player count)  every game until now.
 
If MP games in general don't suffer this problem, even deathmatch ones(UT), then how come I feel like the only one who is annoyed by it.  Kill streaks don't seem valid when they are achieved in such a way, same goes for dieing before getting one because of a spawn in kill.
 
Excellent review by the way.
 
On another note, I feel like kill streaks could really work into other games like battlefield perhaps, maybe not kill streaks, maybe you accumilate points for team stuff, capturing control points or healing or something then get to call the AC 130
 
@ sirdesmond
 
I also think this is one of the fairest reviews I've read ever regarding a  high profile launch.   I just feel like the spawn killing and general lack of MP gameplay polish and is overlooked because the leveling system in this game is more comprehensive than WOW.  This is a shooter, leveling is great, I love it.  I just would have liked for reviewers to talk about the actual multiplayer gameplay experience more.  There is more to MP that dedicated servers or not ya know.
#5 Nov 28, 2009 17:02:22 (278 days ago)

sirdesmond
I really liked this review.  It feels fair and gives MW2 credit where it is due without bowing down at the feet of Infinity Ward like so many of the reviews I've seen have.
#4 Nov 24, 2009 18:22:40 (282 days ago)

nutcrackr
I think even cod 4 had a lot of situations where you spawn behind or in front of enemies for cheap kills. Especially in deathmatch modes were you have a lot more kills and the maps can be deceptively small. It really doesn't take long to run across them when the game speed it so fast.
 
 
MW2 deathmatch modes highlight this probably even more. I don't think the maps are too bad, there are a few crap ones but you get that in any game.
#3 Nov 24, 2009 11:54:35 (283 days ago)

kamikaziechameleon
there is nothing like being one kill from a big kill streak to have a enemy spawn in the room with you and be killed before calling in the big one.  That isn't be being a bad player or anything, just getting robbed.
#2 Nov 24, 2009 11:53:05 (283 days ago)

kamikaziechameleon
 I also didn't care for the level design in non deathmatch modes, they feel very disorienting and A symetrical often but not in a good way for me Only HQ is any good but that is still a spawn kill fest.  While they seem designed for TDM or HQ.  I prefer the other modes of play except that the maps just don't feel good for them so ultimately i play TDM and spawn die.
#1 Nov 24, 2009 11:49:38 (283 days ago)

kamikaziechameleon
 I  had very mixed feelings about the game too.  One moment your in a very scripted visual feast on a snowmobile(high action not very real)  the next your in a air port shooting civilians not something that blends with the brukheimer production values of the rest of the game even if the level is interesting to you or not, it doesn't fit with the style of the rest of the game,
 
I felt like the online is two steps forward three back, partying up is great for groups of friends but if you want to have a user defined experience like all the great hardcore overgrown servers in the first you'll be left wanting.  Map rotation is horribly implimented since some maps are designed for no more than 4 players and yet get stuffed with the full 12 causing the major problem with basic deathmatch in MW2, spawn killing.
 
Every other online experience has resolved spawn killing(atleast on pc) Counter strike, Day of Defeat, TF2, L4D, Battlefield, Unreal Tournament, Fear, Enemy Territory, etc.  some how infinity ward thought they were above this causing for the regularly occuring experiences of enemies spawning right behind you, and you spawning right in front of enemies.  these kills don't ever feel good, it isn't player skill just being screwed by the Spawn AI.  It isn't unusual to be spawn killed 3-5 times in a row on fully populated maps.  This is without a AC 130 blowing up the map.  Deathstreaks are a great Idea but ultimately don't fix any of these problems they are like alcohol on a wound, it's still a open wound just cleaned up a little.
Call of Duty: Modern Warfare 2
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